Best Practices in Gamification
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Welcome back to The BizLibrary Podcast! This week we’re excited to bring back Libby Powers, who brings a wealth of experience in the corporate training, elearning and learning management systems.
Gamification is a new feature in the BizLibrary learning management system, but the idea of gamifying learning has been around for quite some time. We see gamification as a great training program marketing tool: as Dale Carnegie said “When nothing else works — throw down a challenge!”
Gamification is another tool L&D can use to do exactly that – adding competition into the learning process helps learners engage with the training process.
On top of that, making learning more public, through leaderboards accomplishes two things:
1) Employees at all levels see who engages employees, including leadership. When employees understand that leadership values training and learning, they are more likely to engage in training
2) When you offer effective training content and that usage data becomes public, learners see how their peers careers’ are enhanced through the development of new skills. This helps your organization continue to adopt and develop a learning culture by rewarding those who develop new skills.
In this episode, Libby talks about the best practices in gamification and how she sees this concept growing and evolving over time. In addition to making learning a competition, many organizations are using actual games to teach – think corporate versions of The Oregon Trail or Mavis Beacon Teaches Typing.
After listening to this week’s episode, be sure to download our related resource, “Learning Culture & Employee Engagement: 6 Ingredients for Success.” This webinar will help program managers and administrators develop effective strategies to increase engagement in their learning program.
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